On June 3, I had a chance to visit the “Engineering Context IIA” class at Hakusanroku campus. Engineering Context, combined with Engineering Design are the core of International College of Technology’s “monozukuri” and “kotozukuri” education. The Engineering Context class is unique to the first and second year at Hakusanroku campus, and explores how to utilize various resources, while also teaching the ethical values necessary for an engineer to innovate in the age of SDGs (Sustainable Development Goals).

The second year students were on their second week of studying the SDGs via cardgames designed by students of Kanazawa Institute of Technology (KIT). To learn more about these special SDGs classes, please read Yamazaki-sensei’s journal about last week’s Engineering Context IIA. On their second week, the second year students continued learning about the SDGs by playing two additional card games also designed by the KIT students: “Food Salvage” and “ESG Investment Game.”

Food Salvage is a card game designed around food loss. Mizuno-san, the facilitator and main designer of this game, explained that around 1.3 billion tons of food is lost every year worldwide, which is approximately one third of the food produced. Also, it was estimated that 6.43 million tons of food was lost in Japan in 2016, which is equal to twice the amount of food aid in the world. However, one in eight people are still starving in the world today. Mizuno-san and the other KIT students designed the game to simulate this and provide an opportunity to learn and think about food loss and how to “salvage” the wasted food. Players take turns drawing food/ingredients cards with the objective of completing a randomly set dish. Each player can discards cards they don’t need into the “food box”, which other players can retrieve by saying “Salvage!” At the end of each round, the designated cook of the table must create a meal from the discarded cards in the food box.

The second game, ESG Investment Game, is designed to simulate investment. However, it also focuses on ESGs (environment, society, and governance). Players each have money and take turns advancing through the board, buying and investing in various businesses similar to the well-known board game “Monopoly.” However, the investments and special cards are designed in consideration to the ESGs and increase awareness in the development of our real world’s future. In the final round, the three teams competed in who could develop their world the most. Check the video below to see the results.

I asked the four facilitators how the ICT students preformed and they answered that they had taken the games to several events, but the ICT students were the best players at the games so far. More specifically, they were quick to understand the essentials of the game and come up with effective strategies in a short period of time. Apparently, many players struggle with creating meals out of the food box, but the ICT students effortlessly produced ideas for menus using multiple cards. I found this interesting, as at first glance it looks like they are simply having fun (as you can see in the video). However, my guess is that their ability to innovate and come up with ideas has grown in the past year here at ICT, perhaps without them or me even noticing it. Next week, in the final SDGs focused Engineering Context class, students will create their own original version of the “THE SDGs Action cardgame X (Cross)” designed by Takayuki Shimada and Itsuki Kameda of KIT. I cannot image that there are many schools that take this much effort and time (three whole dedicated classes) to study the SDGs. It is truly a characteristic of ICT and KIT’s education.



この日の授業では、2年次の学生が金沢工業大学(KIT)の学生が制作したカードゲームを通してSDGsについて学ぶ集中講座の第2回が行われました。このSDGs集中講座について詳しくは先週の「エンジニアリングコンテキストIIA」を紹介した山崎先生の白山麓ジャーナルをご覧ください。2週目となる今日は、KITの学生が制作した2つのカードゲーム「Food Salvage」と「ESG投資ゲーム」をプレイしてSDGsの理解を深めました。

最初にプレイした「Food Salvage」はフードロスがテーマです。メインデザイナーの水野裕太さんによれば日本のフードロスは年間約643万トンで、これは世界の食料援助量の約2倍に相当するものです。さらに、世界のフードロスは年間約13億トンで、これは世界全体で生産された食料のおおよそ3分の1です。しかし、現在でも世界では8人に1人が飢餓で苦しんでいます。KITの学生はこのカードゲームで世界のフードロスの現状をシミュレートし、世界で失われる食糧の理解を深めたり、サルベージ(再利用)する方法を探るのが目的です。各プレイヤーは順番に食材か調味料のカードを引いていき、ランダムに設定された料理の完成を目指します。不要なカードはテーブル中央のフードボックスに捨てますが、他のプレイヤーは「サルベージ!」と宣言することでそれを回収することができます。各ラウンドの最後には指定された料理長がフードボックスにある食材を使って創作料理をひとつ完成させます。


ファシリテーターとして参加してくれた4人のKITの学生に感想を伺ったところ「今まで様々なイベントでプレイしてもらったが、国際高専の学生が一番上手い」という答えがありました。詳しく聞くと「短時間でゲームの本質を見抜き、効率よく目標を達成するのがとにかく上手い。例えば、フードボックスから料理を作る時によく戸惑う人がいますが、国際高専の学生はたくさんのカードを使ってクリエイティブな料理を作る」のだそうです。動画で見てわかるように、一見楽しそうにプレイしているだけなので、興味深い観察点だと思いました。もしかしたら、この1年間でイノベーターとしてアイデアを生み出す能力が伸びているのかもしれません。来週はSDGs集中講座の最終日になります。この授業ではKITの島田高行さんと亀田樹さんが開発した「THE SDGs Action cardgame X(クロス)」のオリジナルバージョンを制作します。3週に渡る集中講座を行い、これほどSDGsに注力する学校は珍しいと思います。この集中講座は金沢工業大学と国際高専の連携教育の取り組みです。